
Dungeon Loop
This is my first gamejam please consider leaving some feedback :)
A turn-based dungeon crawler where death isn't the end. Battle through grid-based combat against diferent monsters in an attempt to survive the loop and escape the dungeon.
How does your game fit the theme?
Death returns you to the beginning of the level, however you keep your upgrades, allowing you to progress further into the dungeon
How to Play
Movement & Actions:
Click on the highlighted tiles to move or attack.
Choose an action by clicking the button or pressing the corresponding number keys:
Move (1) - Move to an adjacent tile.
Dash (2) - Move two tiles forward.
Sword (3) - Attack with your sword on adjacent tiles.
Bow (4) - Attack with your bow at range (up to 3 tiles).
Potion (5) - Heal by using a potion.
Enemies:
Knights - Push you back one tile when they attack.
Slimes - Leave a harmful trail of slime as they move.
Skeletons - Attack from a distance using a bow.
Final Boss: The Wizard
Close Range Magic - Damages nearby entities.
Long Range Magic - Highlights tiles that harm entities standing on them the next turn.
Necromancy - Summons three skeletons to fight for him.
Credits:
- Dungeon Gathering Set
- Player Sprite
- Knight Sprite
- UI
- Explosion
- Sound Effects
- Music:
- Morgana Rides
- Eternal Terminal
Published | 1 day ago |
Status | Released |
Platforms | HTML5, Windows, Linux |
Author | GrassIsComplex |
Genre | Strategy |
Made with | Aseprite, Godot |
Tags | 16x16, Short, Top-Down, Turn-based |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
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